Entry tags:
THE GRAVEYARD
THE LANDING
You’re having an out of body experience. That’s how it starts, dying. There isn’t any pain anymore, and for a moment, not much of anything else. Your thoughts are a dim hum in the back of your brain, the tips of your fingers seem miles away. Despite that, you find yourself moving, moving, moving from the last place you were in your own body and forward, until you reach a door that you haven’t seen since the beginning of the game. A door that wouldn’t open. A door cold to the touch and seeping with mist. It opens before you, and as if of someone else’s design you walk through it. As it closes behind you, you get the distinct feeling that if you turned around, you’d find it vanished.
What takes up most of your attention, however, is the tolling of church bells. They clang in rhythmic, almost maddening persistence--seems you’re just going to have to try and ignore them, as they show no signs of slowing or stopping, wherever they are.
Once the cacophony becomes easier to manage, the bong, bong, bonging evening out to a pulse inside your ears, you realize that where you are seems to be a world that's incomplete. The floor is nothing but a landing of invisible matter, a spooled red carpet leading you to a few rows of pews and a lone confessional.
You will notice, immediately ahead of you, a cute little mailbox fit for a suburban home. It bids you welcome, though the cheery paint job is a bit muted in this dark place.
Simple and neat furnishings dot the edges of where the landing seems to be: railings mark the unseen edges and draperies and sconces float in the void, giving an illusion of walls. Be careful, however, because they can easily be fallen through if leaned against. Fortunately, someone seems to have kept that in consideration, as a helpful sign warns just this.
On one side of the confessional, a room with bookshelves, a writing table, and pens and paper has been provided: a minimalist study for when you need a bit of privacy to think. On the other side, a wing of dorm-sized, lockable bedrooms provide another bit of space to oneself. There may not be enough for everyone, but nobody really has to sleep--so just take turns!
To the left of the pews, it looks like a miniature bar has been crafted with a small but decent selection of drinks. There's a small television seated on the counter, but it only seems to ever work two times a week: the week's opening announcement on Monday mornings, and Saturdays, tuning in at the beginning of the trial and tuning back out again at its conclusion. There's also a piano to one side of the bar, allowing anyone to provide musical accompaniment to their drinking.
Perhaps most interestingly, an ornate black doorway at the far end of the room leads to a curving hallway that ultimately leads to what appears to be a temple. It's similar to the altar room they'll remember from the living side, but there are no power inscriptions, and the only furnishings are wavering, grayscale candles on the walls that never seem to burn low and great sculptures of leaping rams. The two black-marble statues meet in the center, curved horns joined above a platform, decorated with nothing but a lone offering bowl. The dark marble of the item is cracked, but it seems like it'll still get the job done. Try sending something, if you wish!
Maybe this place is meant to be more. But for now, Patience is the only notable figure you have to place your attention on, and she comes forward to welcome you immediately.
"Welcome to my dominion," she greets in her usual, cheerful candor, and points at your hand, where you hold your godly token. "Now that you've been eliminated, I'll take that back and return it on your behalf. Don't worry, though, I'm not leaving you empty handed."
What takes up most of your attention, however, is the tolling of church bells. They clang in rhythmic, almost maddening persistence--seems you’re just going to have to try and ignore them, as they show no signs of slowing or stopping, wherever they are.
Once the cacophony becomes easier to manage, the bong, bong, bonging evening out to a pulse inside your ears, you realize that where you are seems to be a world that's incomplete. The floor is nothing but a landing of invisible matter, a spooled red carpet leading you to a few rows of pews and a lone confessional.
You will notice, immediately ahead of you, a cute little mailbox fit for a suburban home. It bids you welcome, though the cheery paint job is a bit muted in this dark place.
Simple and neat furnishings dot the edges of where the landing seems to be: railings mark the unseen edges and draperies and sconces float in the void, giving an illusion of walls. Be careful, however, because they can easily be fallen through if leaned against. Fortunately, someone seems to have kept that in consideration, as a helpful sign warns just this.
On one side of the confessional, a room with bookshelves, a writing table, and pens and paper has been provided: a minimalist study for when you need a bit of privacy to think. On the other side, a wing of dorm-sized, lockable bedrooms provide another bit of space to oneself. There may not be enough for everyone, but nobody really has to sleep--so just take turns!
To the left of the pews, it looks like a miniature bar has been crafted with a small but decent selection of drinks. There's a small television seated on the counter, but it only seems to ever work two times a week: the week's opening announcement on Monday mornings, and Saturdays, tuning in at the beginning of the trial and tuning back out again at its conclusion. There's also a piano to one side of the bar, allowing anyone to provide musical accompaniment to their drinking.
Perhaps most interestingly, an ornate black doorway at the far end of the room leads to a curving hallway that ultimately leads to what appears to be a temple. It's similar to the altar room they'll remember from the living side, but there are no power inscriptions, and the only furnishings are wavering, grayscale candles on the walls that never seem to burn low and great sculptures of leaping rams. The two black-marble statues meet in the center, curved horns joined above a platform, decorated with nothing but a lone offering bowl. The dark marble of the item is cracked, but it seems like it'll still get the job done. Try sending something, if you wish!
Maybe this place is meant to be more. But for now, Patience is the only notable figure you have to place your attention on, and she comes forward to welcome you immediately.
"Welcome to my dominion," she greets in her usual, cheerful candor, and points at your hand, where you hold your godly token. "Now that you've been eliminated, I'll take that back and return it on your behalf. Don't worry, though, I'm not leaving you empty handed."
OOC NOTES
Hello, eliminated competitors, and welcome to the graveyard. Although it isn't much to look at, now, this area will be growing and expanding in time with the help of your characters' actions and participation in weekly events. What they unlock will have an impact on the living side, overarching plot elements, and ways to communicate between both planes!
When it seems like there isn't much to do, there's always one option left: gathering information. So sit back, enjoy the afterlife, and put on your thinking cap!
When it seems like there isn't much to do, there's always one option left: gathering information. So sit back, enjoy the afterlife, and put on your thinking cap!

no subject
[He reclines against the pew, resting his arms along the seat back.]
I took care of the little errand you asked me to run.
[He spares at glance in Chuuya's direction and then briefly touches a finger to his lips. Shh.]
And then I caught Ruin in the altar room. She surprised me, since I figured you'd have taken care of her by then, but lucky for me, I had the knives from the kitchen. I slit her throat and tossed her off the cliff in the west wing. Little treat for the monsters.
no subject
If you'd like, you may simply attribute it to me. I don't mind.
[He did keep his word, after all. Remarkably so. There's the faintest smile, and it grows slow and satisfied like a cat's as he describes Ruin's demise.]
I'm afraid she had guardians when I was with her. I do hope they enjoyed the fruit of their labors. [in so many senses of the word; there's certainly an ironic edge there, sharp as glass, but it smooths out as she settles back too, getting ready for the long haul] But first, tell me of how the trial went. I can't imagine they caught you quickly or easily, given how our colleagues usually run these things.
no subject
[So if Ai's over there, they're in the clear. Or, well, he's in the clear. He'll throw her under the bus if it comes up, now that he has permission. You're a pal, Luns.]
Guardians, huh? Damn. I suppose we should've seen that coming. Maybe if we'd gone after her together, things would've ended differently.
[...]
And thanks for taking the fall there instead of me. Not that it mattered in the end, but, still. Could've been me.
[And dying by lightning strike was way better.
Anyway.]
The trial went swimmingly up until the last... Man, hour? Half hour? It came down to the wire, that's for sure. I'd flown totally under the radar until Ray eliminated one of the suspects and we found out there were three killers, all aligned to different gods. Someone got suspicious and suggested Disorder because of my trick with Mutiny.
[That gets a big eyeroll. For that to be the thing that gave him away, of all things, during a week when everyone had to use their powers.]
I outed myself then and tried to play the idiot angle. It worked pretty well, shockingly, but Ray caught me in a lie with his fucking lie detector power.
[He shakes his head. It's oddly poetic that Justice would tangentially be the one to bring him down.]
At that point, it was either fess up or try to claim that Ray was full of shit. We had all of ten minutes left at that point. It was over. I thought I'd have some fun with it.
no subject
[She has no preference either way, herself. It would be annoying to have to deal with some of the dead, and probably some of the dead to come, given their track record. But she's prepared for that; or more accurately, she no longer gives a singular shit about it.
She does have the luxury of metal kneecaps.]
It's possible that we could have dealt with Ishikirimaru and Takaomi if we'd truly teamed up. But it was all a gamble, either way. So long as Ruin herself is gone, then it is enough.
[It's not like either of them had gone into it thinking everything would go perfectly, after all. They had plans, and they have plans, and she's not one to think in what-ifs after the fact. This, too, is almost familiar.]
Mutiny. It was a good tool for causing chaos, but stands out easily. It's also possible that we overestimated the willingness of others to go along with the rule. It's not common for them to be able to find more than one suspect. The end of the trial is always chasing the wisps of possibilities.
[Anything that stands out. Anyone. There's a method to the madness, of course, but she doesn't bother bringing it up.]
I did wonder when Justice's new wave would show their true colors, but I must admit I did not expect Ishikirimaru and Takaomi to conceal themselves as well as it sounds like they did. If they had no other possibilities than Disorder...
Did you have fun, Newt? Going out in a blaze of glory, I assume.
no subject
Sounds like it wasn't intentional on her part. It takes a lot of energy to create a place like this, and Patience is new at this.
[He stans his bae, though. She has never done anything wrong in her life.]
Wait, they're the ones that killed you? Seriously? What happened there? And what do you mean by "Justice's new wave"?
[He's kicking himself for not figuring that out during the trial, but, eh. What can you do? It probably wouldn't have made a difference, anyway. No one would've voted against those guys.
But then he lets out a little laugh.]
I did have fun, actually. By the time they caught me, there was no point in trying to deny it. I miiight have been able to weasel out of it, but we only had a few minutes left in the trial and I figured, hey, if I'm gonna go down, I'm gonna take their precious worldview with me.