Entry tags:
THE GRAVEYARD
THE LANDING
You’re having an out of body experience. That’s how it starts, dying. There isn’t any pain anymore, and for a moment, not much of anything else. Your thoughts are a dim hum in the back of your brain, the tips of your fingers seem miles away. Despite that, you find yourself moving, moving, moving from the last place you were in your own body and forward, until you reach a door that you haven’t seen since the beginning of the game. A door that wouldn’t open. A door cold to the touch and seeping with mist. It opens before you, and as if of someone else’s design you walk through it. As it closes behind you, you get the distinct feeling that if you turned around, you’d find it vanished.
What takes up most of your attention, however, is the tolling of church bells. They clang in rhythmic, almost maddening persistence--seems you’re just going to have to try and ignore them, as they show no signs of slowing or stopping, wherever they are.
Once the cacophony becomes easier to manage, the bong, bong, bonging evening out to a pulse inside your ears, you realize that where you are seems to be a world that's incomplete. The floor is nothing but a landing of invisible matter, a spooled red carpet leading you to a few rows of pews and a lone confessional.
You will notice, immediately ahead of you, a cute little mailbox fit for a suburban home. It bids you welcome, though the cheery paint job is a bit muted in this dark place.
Simple and neat furnishings dot the edges of where the landing seems to be: railings mark the unseen edges and draperies and sconces float in the void, giving an illusion of walls. Be careful, however, because they can easily be fallen through if leaned against. Fortunately, someone seems to have kept that in consideration, as a helpful sign warns just this.
On one side of the confessional, a room with bookshelves, a writing table, and pens and paper has been provided: a minimalist study for when you need a bit of privacy to think. On the other side, a wing of dorm-sized, lockable bedrooms provide another bit of space to oneself. There may not be enough for everyone, but nobody really has to sleep--so just take turns!
To the left of the pews, it looks like a miniature bar has been crafted with a small but decent selection of drinks. There's a small television seated on the counter, but it only seems to ever work two times a week: the week's opening announcement on Monday mornings, and Saturdays, tuning in at the beginning of the trial and tuning back out again at its conclusion. There's also a piano to one side of the bar, allowing anyone to provide musical accompaniment to their drinking.
Perhaps most interestingly, an ornate black doorway at the far end of the room leads to a curving hallway that ultimately leads to what appears to be a temple. It's similar to the altar room they'll remember from the living side, but there are no power inscriptions, and the only furnishings are wavering, grayscale candles on the walls that never seem to burn low and great sculptures of leaping rams. The two black-marble statues meet in the center, curved horns joined above a platform, decorated with nothing but a lone offering bowl. The dark marble of the item is cracked, but it seems like it'll still get the job done. Try sending something, if you wish!
Maybe this place is meant to be more. But for now, Patience is the only notable figure you have to place your attention on, and she comes forward to welcome you immediately.
"Welcome to my dominion," she greets in her usual, cheerful candor, and points at your hand, where you hold your godly token. "Now that you've been eliminated, I'll take that back and return it on your behalf. Don't worry, though, I'm not leaving you empty handed."
What takes up most of your attention, however, is the tolling of church bells. They clang in rhythmic, almost maddening persistence--seems you’re just going to have to try and ignore them, as they show no signs of slowing or stopping, wherever they are.
Once the cacophony becomes easier to manage, the bong, bong, bonging evening out to a pulse inside your ears, you realize that where you are seems to be a world that's incomplete. The floor is nothing but a landing of invisible matter, a spooled red carpet leading you to a few rows of pews and a lone confessional.
You will notice, immediately ahead of you, a cute little mailbox fit for a suburban home. It bids you welcome, though the cheery paint job is a bit muted in this dark place.
Simple and neat furnishings dot the edges of where the landing seems to be: railings mark the unseen edges and draperies and sconces float in the void, giving an illusion of walls. Be careful, however, because they can easily be fallen through if leaned against. Fortunately, someone seems to have kept that in consideration, as a helpful sign warns just this.
On one side of the confessional, a room with bookshelves, a writing table, and pens and paper has been provided: a minimalist study for when you need a bit of privacy to think. On the other side, a wing of dorm-sized, lockable bedrooms provide another bit of space to oneself. There may not be enough for everyone, but nobody really has to sleep--so just take turns!
To the left of the pews, it looks like a miniature bar has been crafted with a small but decent selection of drinks. There's a small television seated on the counter, but it only seems to ever work two times a week: the week's opening announcement on Monday mornings, and Saturdays, tuning in at the beginning of the trial and tuning back out again at its conclusion. There's also a piano to one side of the bar, allowing anyone to provide musical accompaniment to their drinking.
Perhaps most interestingly, an ornate black doorway at the far end of the room leads to a curving hallway that ultimately leads to what appears to be a temple. It's similar to the altar room they'll remember from the living side, but there are no power inscriptions, and the only furnishings are wavering, grayscale candles on the walls that never seem to burn low and great sculptures of leaping rams. The two black-marble statues meet in the center, curved horns joined above a platform, decorated with nothing but a lone offering bowl. The dark marble of the item is cracked, but it seems like it'll still get the job done. Try sending something, if you wish!
Maybe this place is meant to be more. But for now, Patience is the only notable figure you have to place your attention on, and she comes forward to welcome you immediately.
"Welcome to my dominion," she greets in her usual, cheerful candor, and points at your hand, where you hold your godly token. "Now that you've been eliminated, I'll take that back and return it on your behalf. Don't worry, though, I'm not leaving you empty handed."
OOC NOTES
Hello, eliminated competitors, and welcome to the graveyard. Although it isn't much to look at, now, this area will be growing and expanding in time with the help of your characters' actions and participation in weekly events. What they unlock will have an impact on the living side, overarching plot elements, and ways to communicate between both planes!
When it seems like there isn't much to do, there's always one option left: gathering information. So sit back, enjoy the afterlife, and put on your thinking cap!
When it seems like there isn't much to do, there's always one option left: gathering information. So sit back, enjoy the afterlife, and put on your thinking cap!

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[That's not what Zoe means and Chuuya knows it.]
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[Gathering up all the authority she can in her voice:]
Open the door.
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[He sounds afraid more than anything else.
It's impossible for him to willingly let anyone see him like this. It's impossible just to talk about it. The thought of anyone being witness to this weakness is terrifying.
Of course she knows things aren't okay, but in the back of his mind, as long as she doesn't see it, he can still cling to the remnants of his pride.]
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...Yes, you can. I'll be here no matter what's happening in there.
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[-still tell himself that he's okay, even if he knows he's not and they know he's not.
Like a child hiding a dagger in your chest.
If she doesn't see him cry, then it's okay.]
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[Her voice is hushed, imploring, just loud enough to be audible.]
tw: suicide mention
His stomach turns at the thought of doing that to someone else.]
...okay.
[Slowly, carefully, he comes over to the door, unlocks it. Cracks it open.
It's not open wide enough to see far past Chuuya, but it's obvious he's been crying.]
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Can I come in for a second?
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[There's glass shards on the floor from where he threw his empty wine bottle at the wall. But other than that, there's nothing especially worrying in the room itself.]
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Do you want to sit...?
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[He'll sit on the edge of the bed, leaving plenty of space for her to sit next to him.]
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I'm not going to force you to talk about it. But - you can, if you want to. I'll listen.
tw: alcohol abuse
Things were easier when all he had to do was drink and drink and hope he would stop feeling things. It never worked, but it was easier than talking.]
...I've talked more about... everything here in a month, to strangers, than I've told my coworkers in two years. Even the people I knew when I was alive. Especially the people I knew when I was alive.
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[Not that it's about her, right now - but it's an attempt to make him feel more at ease.]
I guess we've had to trust each other more quickly than we would have in almost any other situation.
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[god, he hopes he doesn't have to do this for ten more years.]
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tw: child death
[That he was so young, too young, and he should have given the second chance at life instead of Chuuya.]
Every time I try to talk about it, it's showing an open wound to someone you hope isn't going to make it worse.
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[...]
It's not... the same, but I think I at least get some of what it must be like. So, you aren't alone.
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[If it was asking too much he'd still ask but-]
I wouldn't ask for them to live to be a hundred or something ridiculous like that. Just, for both of them to get to be adults. Isn't that the least of what a father can wish for?
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...No. Of course not. It's not too much to ask for anyone to have that chance.
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Chuuya buries his face in his hands, trembling.]
But I can't do anything. Not for them, not for any of the children I care for here, I can't do anything and I hate it-
[And hates himself along with it, for being so weak.]
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Hey. Hey, it isn't your fault, okay?
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I can't even properly - I liked Catra, I can't hate her now and I hate that more than anything - I can't even do that one thing right.
[Of course he knows he couldn't have stopped a disease. Of course he knows he couldn't have prevented murders that happened after he was stuck here.
But his feelings on his children's killers are under his control, or should be.]
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...It's okay.
[She can't say the same for not hating her, but - that isn't what he needs to hear right now.]
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It's not okay. It hasn't been okay for a long time.
[But he still clings to her.]
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tw: suicide implications
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