[He'll click through whatever files he can access on the computer, taking notes of the names written on any of the documents. This feels a little bit like wading through a catacomb with how old this technology is, but? It's fine??? Either way, having a computer for a brain means he's almost done by the time the projection screen drops from the ceiling. He looks over to it, eyebrow cocked. Looks at the now locked door.
Squints.]
... I assume we won't be allowed to leave until we use the projection screen.
[Why is everything so ancient, wtf.
Anyway, he'll start going through the desk itself now. Anything else on top of it? Or handy dandy drawers? Perhaps a projector?]
[There's still a pile of papers and a roster of names, though the names are illegible as if Connor's not allowed to read them. The drawers hold office supplies and also the keys to what's probably an SUV. There are also maps of various places all over the United States. But what luck, the projector is also in a drawer with a film reel attached to it. Yay...?
The lights dim again. Movie time seems to be the key here.
The boombox is also ancient but doesn't seem to be plugged in, so Ray can examine it all he wants. As Zoe starts the record though, suddenly a very loud Italian opera with a swell of violins begins booming through the room. The boombox, despite not being plugged in, also seems to be playing the same track suddenly.
As this is going on, the computer suddenly crashes and cannot be turned back on.]
Can't believe opera is about to become his least favorite kind of music. Jesus Christ.
Since movie time seems to be the key here, Connor will go ahead and remove the projector from the drawer before setting it down... somewhere. Someplace. A flat surface where it can project on the screen??? Yeah. How does old technology work and can you lick it.]
[Don't lick the projector!! So Zoe yeets the record and the room goes quiet. Between Connor and Ray, they're going to get the projector working...and a very familiar voice speaks from the film.]
Praise me, demigods! I made you this helpful film. Trust me. It’s awesome.
[The film begins. Darkness. Suddenly, a single spotlight illuminates a man with blonde hair standing on the front porch of the very house they're in. The house is a bold red color instead of the sky blue it is now. The attractive man, wearing a short white chiffon, clears his throat and speaks.]
"O, Immortal Chiron, centaur wise and true,, trainer of our heroes, just remember who taught you."
[And for the next hour, the three of them are treated to the goofiest variety show possible complete with comedy, musical numbers and more. Though the film seems to be talking about the camp itself, several portions of the audio are distorted, making it a little hard to follow.
It's mostly to put up with the stylings of the god on screen, to be honest.]
[Zoe is sitting at the chair next to the desk, resting her forehead on the surface. Every so often, she raises her head slightly just to tap it against the desk again.]
[It's only when the credits roll that three things happen. The lights come back on. The door unlocks. And in addition to another click from somewhere above they'll hear what sounds like somebody laughing from somewhere.
Sorry friends.
Once they step into the hall, they'll find that one of the rooms is also locked, but the door at the end has opened. As they approach, sunlight streams in from the room into the hallway, inviting them in.]
Anyway, he'll check the locked door just for the sake of being a completionist. Given that it's 1) locked and 2) presumably can't be lock picked, he'll follow the others wherever they decide to go.]
[Yeah, yeah. Luckily for them, they're rewarded for their efforts. As they enter the room, they'll find there are several cots in the room! There's also a shit-ton of medical supplies including bandages, medical tools, etc. There are also several bottles of what looks like apple juice, along with more of those golden-brown squares in boxes on a shelf.
Granted, before they can get too far into the room several javelins zip past their faces and embed themselves in the opposite wall. Hope they looked before they leapt.]
[FFS. also he's trying really hard not to break the rules.
anyway, once that's over, ray takes out a water bottle, before gently tossing it into the room. since no more spears come out to KILL THEM, he ducks into the room to grab some medical supplies and shove them into his bag. also, grabs his bottle again.]
[Thank you for fulfilling your babysitter duties for the day, Connor. Anyways, she lets out a breath before dragging her hands down her face to let out some of the Stress. Then she's heading in after Ray to help gather some medical supplies and a few of these mysterious golden squares.]
[Time to head up the stairs!! Luckily, there's nothing else boobytrapped on the stairs, and once they reach the top they'll find the attic door.
Entering the attic, there's plenty for them to look at. It's cluttered, several items spilling everywhere. There's a beautiful scarf, some dented bronze shields, a stuffed Hydra head, a pair of fuzzy dice, a sword hilt, a bunch of jars with something in each one, and something on a pedestal. There's also a long shadow cast against the back wall.
The infirmary has left him scarred for life? So he's definitely checking for booby traps before entering the attic. Once it's proven to be javelin free, though, he starts taking a look around the room. There are several things of interest, of course, and he's giving each of them a cursory glance as he carefully walks around... but it's the shadow on the back wall that catches his attention the most.
So, you know. Time to approach and figure out what the heckie is casting that shadow.]
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Squints.]
... I assume we won't be allowed to leave until we use the projection screen.
[Why is everything so ancient, wtf.
Anyway, he'll start going through the desk itself now. Anything else on top of it? Or handy dandy drawers? Perhaps a projector?]
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Seems like it.
[he'll go to check out the boombox now!]
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[Time to see if there's anything she can do to get the record player going! If not, she'll go to look at the desk as well!]
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The lights dim again. Movie time seems to be the key here.
The boombox is also ancient but doesn't seem to be plugged in, so Ray can examine it all he wants. As Zoe starts the record though, suddenly a very loud Italian opera with a swell of violins begins booming through the room. The boombox, despite not being plugged in, also seems to be playing the same track suddenly.
As this is going on, the computer suddenly crashes and cannot be turned back on.]
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Can't believe opera is about to become his least favorite kind of music. Jesus Christ.
Since movie time seems to be the key here, Connor will go ahead and remove the projector from the drawer before setting it down... somewhere. Someplace. A flat surface where it can project on the screen??? Yeah. How does old technology work and can you lick it.]
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in case connor cannot figure out how, ray turns on the projector.]
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[Hm. Time to immediately try to turn the record player off, or take the record off! Something.]
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I made you this helpful film.
Trust me. It’s awesome.
[The film begins. Darkness. Suddenly, a single spotlight illuminates a man with blonde hair standing on
the front porch of the very house they're in. The house is a bold red color instead of the sky blue it is now. The attractive man, wearing a short white chiffon, clears his throat and speaks.]
"O, Immortal Chiron, centaur wise and true,, trainer of our heroes, just remember who taught you."
[And for the next hour, the three of them are treated to the goofiest variety show possible complete with comedy, musical numbers and more. Though the film seems to be talking about the camp itself, several portions of the audio are distorted, making it a little hard to follow.
It's mostly to put up with the stylings of the god on screen, to be honest.]
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Cunning. [Just. Talking to the empty space where his love for life used to be.] May we please leave this room now?
[Can't believe they're all gonna have to gang up on Apollo and punch him for hurting them like this.]
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Why is this thing so friggin' long...!?
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Make. [Thud.] It. [Thud.] Stop. [Thud.]
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Sorry friends.
Once they step into the hall, they'll find that one of the rooms is also locked, but the door at the end has opened. As they approach, sunlight streams in from the room into the hallway, inviting them in.]
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Thanks, Cunning.
Anyway, he'll check the locked door just for the sake of being a completionist. Given that it's 1) locked and 2) presumably can't be lock picked, he'll follow the others wherever they decide to go.]
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so off he goes to the sunshine room ig.]
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[To the sunshine room they goooo.]
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Granted, before they can get too far into the room several javelins zip past their faces and embed themselves in the opposite wall. Hope they looked before they leapt.]
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[Ah.
Nevermind.
Time to casually
try and yank them both out by the scruffs of their shirts??? Holy shit.]
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[FFS. also he's trying really hard not to break the rules.
anyway, once that's over, ray takes out a water bottle, before gently tossing it into the room. since no more spears come out to KILL THEM, he ducks into the room to grab some medical supplies and shove them into his bag. also, grabs his bottle again.]
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[Thank you for fulfilling your babysitter duties for the day, Connor. Anyways, she lets out a breath before dragging her hands down her face to let out some of the Stress. Then she's heading in after Ray to help gather some medical supplies and a few of these mysterious golden squares.]
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Somewhere above them, one more soft click is heard.
That's it for this room, guys. It's only up from here.]
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But once they're done—]
... It sounds like whatever is upstairs is now unlocked. Are we ready to go?
[Translation: Have we satisfied our klepto urges enough? If so, it's time to go, go, go.]
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[klepto urges have now been satisfied (?).]
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Yep, I'm ready.
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Entering the attic, there's plenty for them to look at. It's cluttered, several items spilling everywhere. There's a beautiful scarf, some dented bronze shields, a stuffed Hydra head, a pair of fuzzy dice, a sword hilt, a bunch of jars with something in each one, and something on a pedestal. There's also a long shadow cast against the back wall.
Explore?]
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The infirmary has left him scarred for life? So he's definitely checking for booby traps before entering the attic. Once it's proven to be javelin free, though, he starts taking a look around the room. There are several things of interest, of course, and he's giving each of them a cursory glance as he carefully walks around... but it's the shadow on the back wall that catches his attention the most.
So, you know. Time to approach and figure out what the heckie is casting that shadow.]
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