The prophecy's my own, so it's not exactly in the same line of rules as what you guys have to follow. With that...the one thing you've gotta remember is that even if it's not always 100% easy to interpret or accurate, it's always the truth. You just have to consider which angle you're coming from to understand it.
...that happens with prophecies. Who you see depends on a lot of factors, but it's usually somebody important to you for one reason or another. Someone who made you act.
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[Can someone say YIKES?]
What can you tell me about the claw we found in the attic? What kind of creature did it belong to?
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[... After getting killed by something else entirely, maybe. Schroginger's canon point.]
I understand you're all bound by your own set of rules, but... Is there anything you're allowed to say about the prophecy we received?
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[Kind of. Maybe. They're going to get it 100% wrong, anyway. But... there's a beat.
And then Connor frowns.]
Cunning, is there any particular reason... [...] That is to say... I saw someone from my world while receiving your prophecy. Why?
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Who was he?
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Lieutenant Hank Anderson. He was... my partner while I was assigned to the Detroit Police Department.
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[It's complicated. And he sounds like he's not 100% how to feel about it.]
But killing him wasn't part of my mission.
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Did it throw off all of your programming by going off of your mission?
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[Or maybe that's his own budding conscience.]
No, not at all. My target was still within sight. It was more of an... unexpected detour than a clear violation of the parameters I was give.
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That's not as bad though. If you can keep rolling even with detours that says a lot about you.
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