You're definitely missing out. [It sounds a little curious and a little sad all at once.] Even with everything going on here, everybody's got a little time for some fun. That's what the snow was for.
You should've. You could have learned a lot of stuff, but I think we can arrange that.
[There's a pause, and suddenly:] Think fast. [And a soft, powdery snowball is tossed to Sieg out of nowhere! Even though they're in the game room? Weird.]
He sounds important then. [...] Sieg, in my ideal world, I want it to be a place where you can protect what matters most with ease. There are some people that want to let darkness come in and take over, rule and make people fear them, but that's not me. I never wanted something like that. All I want is a place the light never goes out and you can keep your most important things and people safe.
And a world where people remember it's not always about responsibilities. You can't go through life without having a little fun along the way.
Ehhh sort of. The game room's a place I wanted to make so you guys always had something to take your mind off of the bad parts of this game. It may not always help, but it's always here.
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That's what snow is for?
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[There's a nod.] You've never built a snowman or had a snowball fight, huh?
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... I didn't spend a lot of time in your wing last week.
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[There's a pause, and suddenly:] Think fast. [And a soft, powdery snowball is tossed to Sieg out of nowhere! Even though they're in the game room? Weird.]
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There he goes, getting hit by a snowball straight in the chest.]
Where did that come from?
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Indoors? Are you a mage?
[That's so minor for magic but that's the first thing he thinks of.]
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Making snowballs?
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I didn't know somebody was responsible for winter. That's amazing.
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Do you want to be a god?
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...yeah. It's not a bad option.
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Rider.
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And a world where people remember it's not always about responsibilities. You can't go through life without having a little fun along the way.
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[He's kind of a pain for other people and Sieg knows that. But a person who always constantly strives to go no matter what is a good thing.
Sieg nods, he can understand a world like that. Especially when Merriment is aware of the people who would rather make the world worse.]
... Is that why you made the game room?
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